

Want to integrate well-developed games or just a few gaming principles into your lessons? Here are some approaches to consider to make games a valuable teaching tool. limited only by a player’s imagination and by what a gaming set of rules allows,” says Antero Garcia, an assistant professor at the Stanford Graduate School of Education who studies the impact of technology and gaming on youth literacy and civic identities. Think of games not as Band-Aids to fix what’s broken in the classroom but as “a pedagogical approach that might help people think differently about what’s possible. Like any educational tool, they need to be well-planned and integrated only when they’re relevant to the learning objectives. In addition, studies have found that virtual games can improve focus and attention for students with ADHD and help students with dyslexia improve spatial and temporal attention, which can translate into improved reading.īut games aren’t substitutes for other forms of learning.

One study of the popular multiple-choice quiz game Kahoot found that it improved students’ attitudes toward learning and boosted their academic scores. According to research, using games in teaching can help increase student participation, foster social and emotional learning, and motivate students to take risks.
